I don't Understand card game in the universe!
Patootie!
Patootie!- the most popular card game in the world of I don't understand. The goal is to get as many cards as possible.
To start the game, place four cards for each player facing down on the table and then give each player three cards facing down to the other players.
The next stage of the game is to show all cards on the table face to be visible to each player. The task of each player is to get rid of the three cards from his hand by putting the numbers (2, 3, 4, 5, 6, 7, 8, 9, 10, M (Mage-Jack), S (Sun-Queen), CS (Count Serdoculus-King) , KP (King of Potatoes-Ace)) from their hand to their table of four cards.
In case there is no numerical compatibility on your table, place the cards from your hand on the table of your chosen opponent. If there is no such compatibility, it is possible to put a number to a symbol or a symbol to an opponent's number, but never to your table and never to a different number/on other numbers. In the event that this variant is not possible after the first or second 3 cards are drawn by themself, each player has the right to place four additional cards on his table. You cannot add four more cards to the table from the deck.
You can only have a maximum of 3 cards in your hand and therefore if you cannot move, or wait patiently for the opponent to give you the move by blocking themself and thus allow us to claim a false victory by shouting "Potato", or you are informed that you are lost.
On the other hand, if we have put at least one card on the table from the 3 cards, we draw from the deck as many cards as to have the maximum number of cards in our hand. The game ends either in the case mentioned above, or when the deck of cards is exhausted, or when someone declares a true victory by shouting "Potato".
Then, both of your opponents have the same numbers and symbols on the table as your table, these cards are returned to the deck and do not count. Then the number of cards on the table is counted.
The person with the most cards on the table wins,
confirming their victory.
Starting the game
Turns start alternately, with no time or with
a duration of 45 seconds for both players per turn.
As we can see, by random placing cards from
the deck, the first player has KP, 7, and 5 in their hand, and the second player has also KP, 6, and 2.
On the table we have 4, 8, 9, and M for
the first player and 4, 10, CS is for the second player.
Before you go to another section, try to think what will be the move of player 1 and/or 2.
Of course, the hands are invisible to the opponents, but you can watch them
as a presentation of the game.
Slow rush to the "foreplay"
The photography shows you how the best part of
the game should be played correctly:
Because player 1 has M, you can put on them any type of number (5 goes to M). Now the player 1 should draw the third card because they have no variant to put 7 or KP to your or opponent's cards
on the table.
Player 2 does some weird variant, but it's acceptable because they put KP to the CS which means they overwrote the cards by another overwriting card. The rest of the things are nice- by putting 10 on 10. Now the player 2 should draw the third card, because of the same reasons which player 1 has, except they have different cards of course.
Slow rush to the "foreplay"
Stacking the cards
The next step into the dark, after dark, is drawing cards. Looking
at the left, chronologically: Player 1 draws 8 and puts it on the other 8 that they had earlier. Player 2 draws 3 and puts it on the KP which among the M, S, and CS has the ability to overwrite the type of collection for the cards numbers.
Now, let's look at the image on your right, Player 1 once again draws 8, and that's why they put 8 on the 8s. Player 2 draws an M and puts it on 10s.
Player 1 draws another card, it is 2.
Player 2 draw also another card and it is 6. What will they both
do next?
Try to think and go into
the next section.
Potato it's not a tomato, my imago.
So, once again: Player 1 draws 8 and puts it on the other 8 that they had earlier. During this, Player 2 runs out of their cards,
so instead of surrendering, they lied about it because they knew that they did not have enough cards to win this, so Player 1 agreed to draw another 4 extra cards for both players,
and that's how Player 2 gets 7, 6, 4 and 3 on the table.
They were able to put on two of their cards with the value of 6, the next card they draw on the table, was 7,
so they placed it on M.
Player 2 put 3 on another 3, which is on KP.
Player 1 gets KP, 7, 5, and 2 on the table. They placed KP on the 9 and then put on KP, 7 as an overwritten card. 2 on 2, and 5 on 5.
At that moment they out of their cards.
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Now, let's look at the right photo,
Player 1 draws S, M, and 5.
They put 5 on the fives, M to the 2, and keep the S as
the uncovered card for the opponent, for the future of the fight, thinking that they win.
Player 2 draw 10 and they can't do anything for themselves, because the deck of cards is empty. Player 2 may have
the opportunity to draw as a first player card, but because player 1 was out of their cards, they need to give them a chance. Even if Player 2 draw the second card, the chance of a win
for them was little.
The sad thing is, that the numbers and symbols [which shares same number] that both of the opponents have are going to
be removed. These cards are returned to the deck and
do not count. So we need to delete, 4s, 7s, Ms, KPs. That means that Player 1 keeps the 5s, 8s, 9s, and 2s, while Player 2 keeps
the 10s, CS, 3s, and 6s. This means
that Player 1 has a total of 8 cards
and Player 2 has a total of 9 cards.
That means that Player 2 wins the game of Patootie!
Importantly, at the end of the game, when the deck of cards is empty and the player has cards in their hand, they have to lay down all compatible cards, for their own table or for
the opponent's table. This defines the victory verdict.
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Eat it while you are still alive!